|
|
A. What is a Chain? A "Chain" is a rule used to easily determine the outcome of a complex battle resulting from a series Spell or Trap cards played by both players. For example, let's say that a player uses a Spell Card. That Spell Card is placed in a hypothetical link called Chain Link 1. If the player's opponent responds by playing one of their own Spell or Trap Cards, a Chain has been started, with this card placed in Chain Link 2. Using this method to deal with subsequent plays, the links are stacked from bottom to top until both players have finished playing cards. The effects are then resolved, starting at the top link and working down to the Chain Link 1 at the bottom.
| | B. Opponent's Chance to Respond The player whose Trap or Spell Card has been countered always has a chance to respond with another play - an opportunity that could result in adding yet another link to the Chain. When making a play on a Chain, you must always ask your opponent, "Do you wish to continue?". If you continue play without asking your opponent, they may raise an objection that will lead to a Replay (Replay Rules).
Example: This is an example of a Chain:

The outcome is determined starting with the most recent card played at the top of the Chain links, and proceeding down to Chain Link 1.
| C. Spell Speed Spell, Trap, and Effect Monster Cards all have different speeds. You can only respond to a card and start a Chain by playing a card of equal or greater speed. The exception to this rule are Spell Speed 1 cards, which CANNOT be used against each other.
Spell Speed 1: This is the slowest of all the Spell Speeds. Spell Speed 1 cards cannot be played against each other.
Spell Speed 2: These cards can be used against a card with a Spell Speed of 1 or 2. Spell Speed 2 or 3 cards can be used against them.
Spell Speed 3: This card can be used against any Spell Speed. Only another Spell Speed 3 card may be used against it.
| Gameplay Terminology
 |  |  |  |  Play - Gameplay progresses in a series of alternating turns. Each player's turn consists of 6 phases in which a number of actions can be undertaken.
Phases - Phases define the order in which actions can be undertake by a player during their turn. Each phase is limited to a specific set of actions.
|  |  |  |  |  |  |  | Continued...
|
|