| Team 2 | Recovers your HP if you are hit. Will remain for 10 turns or until it is hit with an attack | Recovery | | | | Time Bomb | 150 | Obstacle | | H, N, T | | Mine | 300 | Invis | | H, P, T | | Lance | 130 | Wood | | C, L, R, * | | Snake | 40 | Wood | | C, M, Z | | Guard | Will send back an attack equal to the damage which was given | | | A, D, K, * | | Guard 2 | Reflects an attack, but sends it double of what it originally would do. | | | B, L, Q, * | | Guard 3 | Reflects an attack, but sends it triple of what it originally would do. | | | C, M, S, * | | Panel Out 1 | Opponent won't be able to attack for 1 turn | Cracking | | * | | Panel Out 3 | Opponent won't be able to attack for 3 turns | Cracking | | * | | Crack Out | Removes panel in front | Breaking | | * | | Double Crack | Removes 2 panels in front | Breaking | | * | | Triple Crack | Removes a row | Breaking | | * | | Panel Steal | Your Speed is +1 for 1 turn | | | * | | Area Steal | Speed boosts to 1 for 1 turn and Increase Sword Chips by 10 | | | A, L, S, * | | Grab Back | 40 damage to anyone who uses Panel/Area Steal | | | D, L, R | | Grab Revenge | 80 damage to anyone who uses Panel/Area Steal | | | F, N, P | | Rock Cube | Blocks your opponents buster for 1 custom | Obstacle | | * | | Prism | Counters your opponents attack. | Obstacle | | | | Wind | Increase your dodge rolls by 3 for 1 custom | Wind | | * | | Fan | Decrease your enemy's dodge roll by 3 for 1 custom | Wind | | * | | Fanfare | Take no damage for 1 custom | Obstacle | | F, P, Z, * | | Discord | Makes the foe confused for 1 custom | Obstacle | | B, J, Q, * | | Timpani | On your next turn after this chips activation, your opponent cannot dodge your Battle Chip | Obstacle | | A, L, V, * | | Silence | N/A | Obstacle | | C, J, N, * | | Recovery 10 | +10 for the Navi | Recovery | | A, C, L, * | | Recovery 30 | +30 for the Navi | Recovery | | C, H, L, * | | Recovery 50 | +50 for the Navi | Recovery | | B, H, O, * | | Recovery 80 | +80 for the Navi | Recovery | | B, K, O, * | | Recovery 120 | +120 for the Navi | Recovery | | K | | Recovery 150 | +150 for the Navi | Recovery | | Q | | Recovery 200 | +200 for the navi | Recovery | | I | | Recovery 300 | +300 for the navi | Recovery | | Y | | Repair | All panels on your side has returned to a normal panel | | | | | Slow Gauge | Enemy can't attack this turn | | | H, Q, W, * | | Fast Gauge | Attack twice in one round | | | H, Q, W, * | | Panic | If you are confused, so is your foe. | | | | | Geddon 1 | All panels are cracked | | | | | Geddon 2 | All panels that a navis isn't standing on will be gone fore 1 complete turn | | | | | Geddon 3 | All panels are swamp panels | | | | | Copy Damage | Shoot at 1 enemy first, then shoot at another enemy to deal damage to the one you shot first and the one you shot second. | | | * | | Invisible | Negate buster or battle chip during your foe's turn | Invisible | | * | | Shadow | Only Swords hurt you. Charged attacks result in a Step Sword. Lasts for 5 turns. | Invisible | | | | Mole 1 | You will remain underground for 3 turns. However when you attack, you will be above ground. | Invisible | | | | Mole 2 | You will remain underground for 5 turns. However when you attack, you will be above ground. | Invisible | | |
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