Guardian Sphinx Combo
Guardian sphinx is a very difficult card to defeat once its on the field because of its effect which is.
Guardian Sphinx
Attrib: Rock/Effect
Group: Earth
Level:5
Atk: 1700
Def: 2400
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand.
The combo is the guardian sphinx's effect itself you can put it down flip it and attack your opponents life points and repeat the process every turn you can also flip it down in your mainphase 2.
Ocean Immortality
The combo includes the card umi/Legendary ocean and Tornado wall
You place Legendary ocean/umi on the field so the battlefield is treated as umi then you place tornado wall face down and end your turn once they draw a card or place one down you can activate Tornado wall, its effect is to cause all damage to your lp to zero means complete invinciblilty against all attacks only way to counter this move is to destroy legendary ocean/umi or tornado wall.
Bad reaction/eye of truth
This trap is one of the oldest but best trap combos ever made it requires 2 cards which are eye of truth and bad reaction to simochi.
you put both cards face down on the field and end your turn once your opponent has placed a monster or done anything you activate both eye of truth and bad reaction to simochi.
bad reaction to simochi's effect is to give damage whenever your opponent heals by the number of lp he was supposed to heal.....for example if he/she uses dian keto the cure master he will be losing 1000lp if bad reaction to simochi is on the field.
eye of truth's effect is to heal your opponent 1000lp for every magic card they have in their hand every turn also they must show their hand as well.
combines with bad reaction it causes them to lose 1000lp for every magic card they have in their hand every turn making it a kliller move and an easy win.
One Turn KILL
The cards needed are: 3 Blue Eyes White Dragon ,Ultimate Offering, Darkhole/Raigeki, 2 Lord of D., 2 Flutes of Summoning Dragon and Seven Tools of The Bandit(OPTIONAL).
Ok, pretend your down to 550 Life Pionts and your opponent is still at 8000 smurking at you.What do you do? No, you don't punch him out. You use Darkhole/Raigeki to destroy his monsters then use Ultimate Offering and put 2 Lord or D. down. Now you will be at 50 LP. After that you use 2 FoSD and summon 3 BEWD and wipe him out! Hahahahahhhahahahahahahahahahahahahahahhahahahahahahahahahahahahahahah!!!!!!!
A Cool Scapegoat Combo
SDJ-041 Scapegoat
IOC-043 Thunder Crash
First activate SDJ-041 Scapegoat, place 4 sheep tokens on your side of the field and then activate then activate IOC-043 Thunder Crash and destroy all monsters on your side of the field to inflict 300 points of direct damage to your opponents life points for each monster destroyed.
here's the easiest way to have infinate attack for a level 5 creature
The following 3 cards in your deck:
1- Gearfried the iron knight
2- Magical marionette level 5 2000/1800
3- Butterfly daggar- Elma
have Gearfried and Magical Marionette on the field and equip Butterfly daggar - Elma
there is your infinate attack
40000 damage combo - En Sabah Nur
First of all this combo may take a long shot to pull off, but if you can
do it, great. First of all in some way or another you have to get a 'master
of oz' on to the field, (BEUD when it comes out) with an atk of 4200. Then
you must tribute it for a 'great maju gazette' giving it 8400 atk. Providing
your life points are lower than your opponents equip 'GMG' with mega morph
giving it 16800. After that activate scapegoat and equip with united we
stand, making the atk 20800!!! Once this is done set the trap 'Ring of
Destruction' and 'Barrel Behind the Door'. End you turn, then blow it up
for 41600 damage for major overkill. (44000 with BEUD or if it comes out
Dragon master knight would make it a staggering 48000!!!!)
this is pretty difficult to pull off but there is a way providing cyber
stein comes out. Just use the Gearfired + Dagger of Butterfly Elma +
Royal Magical Library to draw all the cards.
This tip requires 5 cards but if you pull it off, you'll be good to go.
1x Griggle: Earth/Plant 1* Atk/Def:350/300 Effect: When this card is face-up on the field and control shifts to your opponent, you gain 3000 LP. This effect can only be used once as long as this card REMAINS FACE-UP ON THE FIELD.
1x Ameba: Water/Aqua 1* Atk/Def:300/350 Effect: When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's LP. This effect can only be used once as long as this card REMAINS FACE-UP ON THE FIELD.
1x Tsukuyomi: Dark/Spellcaster\Spirit 4* Atk/Def: 1100/1400 Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flipped Summoned or flipped face-up. When this card is Normal Summoned, Flipped Summoned or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position.
Now the combo could stop right here but there is one more card that you are gonna wanna try and get to combine with these two.
2x Heart of Clear Water: Magic (equip) Card: If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally.
Now that you have all these cards out, this is what you do:
First have Griggle and Ameba on the field ( you will have used at least one affect by now). Attach Heart of Clear Water to both so that they wont be destroyed other than by a trap. After you've used both effects to gain LP and take your opponent's, use Tsukuyomi to flip one face-down. >From there, alternate between gaining LP and burning your opponent's LP away. If you want, add on another Tsukuyomi to flip them both face down. After 4 Ameba attacks the duel is over and you are victorious.
This whom love water decks check this strategy out!!
The cards include:
Two Man Cell Battle-at the end of your turn special summon one Lv.4 monster and
your side of the field.
Terroking Salmon-Lv.6 water fish 2400/1000 Legendery Ocean- Downgrade all water
monster in each players hand by 1level.Increase the attack and defense of all
water monsters by 200 points Offerings to the doom- skip next draw destroy one
monsters on the field.
Card of choice
How to Play:
First, play Legendary Ocean then summon card of choice should be like Gearfried
the Iron Knight. Then, play Two Man Cell Battle. Next play Offerings to the
doom face down. Then if he has a weaker monster then card of choice attackl!
Last and not least summon Terrorking Salmon. How because it got downgraded of
Legendary Ocean. And it becomes a Lv.4 monster now u can summmon it because of
Two Man Cell Battle.And of he summons a monster able to beat the monster of
choice or Terroking Salmon activate Offerings to the Dooom and destroy it.
Then attack With all your monsters.
And about 3 or 4 turns u will probably win.
SO I HOPE THAT YOU WATER LOVERS LIKE THIS STRATEGY BECAUSE IT HELPS ME!!!
YaMiYuGi_14